In my years in college, one professor stood out among the rest, Gresham. An odd little balding man who had a profound impact on every student who was able to successfully pass his courses - and there were MANY who did not. With around 300 new students entering each semester and around a dozen or less graduating from the course of study, he was the first and primary screener. And he did an amazing job of it. Here are a few lessons that have stuck with me through many years of design.
1. You are not a genius.
Prof. Gresham was obsessed with the mind and our perception of reality, which was apparent in every quirky lesson. It seemed his primary goal through one of his courses was to simply inform every student that they are not and never will be a genius - despite what their parents and grandparents had imbedded in their minds for the prior two decades. Too many designers, developers and business people believe they are truly geniuses. This, however, is a great fallacy, which will prevent growth. If a person were truly a genius, on par with Beethoven or Einstein, they would have been whisked away at a very young age to work on theoretical math or complex metaphysical calculations. They most definitely would not be coming up with ideas for websites, architecting, designing or developing them. They might at times be very clever and very talented. But true genius? Never.
Thankfully, however, this fundamental understanding when fully realized allows anyone to disassociate himself and his feelings from his work. This can be exceptionally difficult to accept but also extremely freeing. Also consider that you most certainly are not working with or for other geniuses. If I am knowingly not a genius, then whatever I create is susceptible to having flaws, and as those flaws are pointed out I no longer become personally offended. Instead I grow. I learn what design really is, and how it is supposed to be in some regard and I move forward.
This is not to say that all feedback you do receive is inherently perfect either. It is given to you by a non-genius, and often given by someone who knows much less about design than you do. Sadly they believe their grandmother was right and that they are truly genius and perfect. Learning to not be personally offended by those comments is key. Remember, you are most assuredly not a genius, but take deep comfort in that freedom.
2. Design is merely a solution.
A fundamental lesson I took away from Prof. Gresham, was the true understanding of what design really was. Over the years his explanation has made more and more sense. Design is not art. Design is not something that should be for design's sake. Design is merely a solution to a problem. At its core it is simply the means by which information or action is transferred. A good design makes that transfer effortless. A bad design makes that cumbersome. Design performs a job, it does not exist own its own and if it does it is no longer design but art, decoration, trend, or fashion. Good design is figuring out the best solution.
Dieter Rams 10 principles of good design would add that good design is innovative & honest, makes a product useful & understandable, is aesthetic & long-lasting, is unobtrusive, thorough and environmentally-friendly. Good design is as little design as possible.
3. Good design is timeless.
A third take-away was the timelessness of good design. Truly great design will not be dependent on what is currently in style. How is this accomplished? By truly viewing design as a solution to a real problem. If there exists a real problem, then there should be a real design solution. This is not to say that many times, especially now in the age of mobile apps, that a solution will not have to exist within the context of a particular framework and behave a certain way or adapt, but that the core design solution can exist beyond any confine.
4. Be content with negative space.
While still in school this concept was so easy to digest. Sadly it was because the vast majority of all new designers work was merely for design sake and this is also where many designers get stuck. It was very easy to say, "yes this large area of whitespace really helps.." However, once a non-designer, non-genius client begins to look at almost any design, they immediately want to fill up every inch (or pixel) of whitespace. In a age where those pixels are sold at high prices for advertising we must continue to eliminate unnecessary clutter and continue to refocus on the best design solution. Keeping the primary problem and solution the priority will free you up to use negative space as a positive.
5. Break the rules.
A final lesson Prof. Gresham taught was that he was not a genius either. We (as an industry) made up these types of design rules and if it makes the most sense to break one, then that is what should take place. It goes back to focusing on the solution and removing anything that could become an obstacle from that bit of information or action transferring.
In 2001, I witnessed a life changing keynote presentation from one of the most famous designers and typographers alive, Erik Spiekermann. Next to perhaps Paula Scher, it was one of the most inspirational lectures about design that I have ever witnessed. I was able to meet him briefly following the presentation via a creative director that I had at the time. In the following video he was interviewed by Gestalten TV. He speaks extensively about graphic design and how it influences our lives, in addition to how no one is a genius. Very inspiring in insightful.
Graphic design can change your life from Edenspiekermann on Vimeo.